
Elder Scrolls Oblivion Remastered developer Virtuos has released a new update for Steam.
Elder Scrolls Oblivion Remastered update 1.2 will come to all platforms soon, but is currently only available in the Steam Beta.
The latest update adds a new difficulty setting that's ideal for players who want a bit more of a challenge.
The new Journeyman setting is said to bridge the gap between Adept and Expert, offering a greater challenge than Adept, but not on the same level as Expert.
Needless to say, the new update also makes various fixes and gameplay tweaks, improving the user-interface, stability and performance.
You can check out the Elder Scrolls Oblivion Remastered update 1.2 patch notes below.
SETTINGS CHANGES
• We've added additional difficulty settings to allow players to tune their Player Combat Damage and Enemy Combat Damage.
- Players can now select from Novice, Apprentice, Adept, Journeyman, Expert, and Master options in the Gameplay menu.
- We hope the Journeyman setting, specifically, will act as a better bridge between Adept and Expert for players.
UI
• Fixed map markers disappearing
• Fixed missing punctuation in Simplified Chinese text
• Fixed "Toggle All" button on Map screen to work as a 'Hold'
• Various fixes to localised text
• Fixed controller issues in Spell making menu
• Fixed menus being cropped incorrectly in 1280×1024
• Fixed the incorrect player stance in the inventory menu after fast travel
• Fixed rebinding keys for Lock Picking
• Fixed keybinds not updating in AZERTY
• Fixed soft lock with controller in Enchanting menu
• Fixed stats not updating when equipping enchanted items
• Fixed a character skin glitch when closing the inventory menu
CRASHES
• Fixed crashes that could occur while fighting Jyggalag
• Fixed crashing when killing a paralysed NPC with an arrow
• Fixed crashing when paralysing an already-paralysed NPC
• Fixed crashing in Spellmaking menu when rapidly removing & implementing effects
• Fixed various GPU crashes
• Fixed crashes that could occur during auto saves
AUDIO
• Fixed underwater SFX persisting after leaving exiting water
• Fixed missing ambient SFX in Shivering Isles
QUESTS
• Fixed NPCs floating after being knocked down during Priory of the Nine quest
• Fixed crashing when entering Flooded Mine during Final Justice quest
• Fixed pathing for Shaleez in Flooded Mine during Final Justice quest
• Fixed crashing when opening Gate to The Fringe during Retaking the Fringe quest
• Fixed mages loading without clothes in Fort Ontus during The Necromancer's Amulet quest
• Fixed NPC pathing issues in Gardens of Flesh and Bone during 'Through the Fringe of Madness' quest
• Fixed missing VFX during the closing of the Great Gate
• Fixed Ilav Dralgoner's missing facial animation during 'Saving Time Itself' quest
• Fixed Sir Thredet's speech during 'Umaril the Unfeathered' quest
• Fixed NPC pathing issues during 'Baiting the Trap' quest
• Fixed Obelisk Crystals spawning disconnected during 'Baiting the Trap' quest
• Fixed crash at end of 'Through a Nightmare, Darkly' quest
• Fixed wall crumbling in Malada during 'Nothing You Can Possess' quest
• Fixed misaligned food at the Castle Leyawiin County Hall dinner party during 'Sanguine' quest
• Fixed an issue with visibility of ghosts during 'Ghosts of Vitharn'
• Fixed cutscene not playing during 'Light the Dragonfires'
• Fixed missing textures in Cropsford Campsite after finishing 'Goblin Trouble'
PERFORMANCE
• Fixed frame rate drop in Deepscorn Hollow
• Fixed frame rate drops in Black Rock Caverns
• Fixed frame rate drop between Skingrad and Skingrad Castle
• Fixed frame rate drop south of Bravil Castle courtyard
• Reduced the frequency of hitches in the open world.
• General improvements to frame time in many locations.
• Optimise updating of character attachments.
• Optimise rendering of water volumes in the open world.
• Optimise light/shadow updates in several lairs.
• Optimise waterfall particle FX and rendering.
• Optimise the weather system.
• Optimise character animation system.
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